Trouble Shooters for Whitehall
V20 Experimental character generation
Generation points are allocated by area of character development. On ratings 1-3 they are usually spent 1 for 1, a rating of 4 costs 2 and a rating of 5 costs 3. This is because almost everything grants qualities ( old school specialties) at ratings 4 and above. When a quality is applicable to a roll 10s are counted as two successes each.
Starting vampiric generation is set by campaign and can be improved or worsened by merits and flaws.
- Attributes: if using categories points for spending are 8/6/4
- Abilities: 30
- Backgrounds: 9
- Virtues: 7
- Disciplines/Paths: 8
- Merits/Flaws: 15
Talents/Skills/Knowledges are no longer separate.
An unskilled check is rolled at attribute -2 dice.
Inherent backgrounds (arcane, generation etc.) are now considered merits.